(Continue for as long as you can keep it up) Only a true combo if you are stacked on top of your opponentĭLight, DAir, DLight, DAir. NameĬatching people off-guard, and setting up a pseudo combo after an approach.ĭLight can be followed up with Recovery Ground Pound or Jump, NAir Enemies are carried along for the rest of the dive and launched up and away.Ī plummeting swan-dive directly downwards, ending in a single downwards slash with a katar.Ĭombos All combos are subject to change as the game gets tweaked from patch to patch. Extremely short range, but travels a long distance. Damages with multiple small hits.Įasily chains into Forward Light or Neutral Light.Ī drilling diagonal dive up and forward with both katars extended. Carries the Legend forward a short distance.Ī downwards, diagonal dive with both katars extended forward. Hits in short, broad arcs both above and below.Ī broad, lunging forward swipe with one katar. Good for jumping over attacks that follow the ground.Ī fast all-around spin with both katars extended. Hits close and high, lifting targets up into the air. Extremely short range, but carries the Legend forward a good distance.Ī quick jumping uppercut slice with one katar. Hitting with either slice results in a third upwards slice as a follow-up.Ī lunging forward roll, katars-forward.
Carries the Legend forward a very short distance. Two broad vertical slices with both katars, up then down. Weapon Attacks For Legend Signatures, see the individual Legend pages above Grounded Attacks